POV-Ray : Newsgroups : povray.general : Maximum possible extents for POV-Ray scene coordinates? : Re: Maximum possible extents for POV-Ray scene coordinates? Server Time
5 Aug 2024 00:19:55 EDT (-0400)
  Re: Maximum possible extents for POV-Ray scene coordinates?  
From: Warp
Date: 8 Jan 2003 15:36:34
Message: <3e1c8bd2@news.povray.org>
Thorsten Froehlich <tho### [at] trfde> wrote:
> Anything POV-Ray will read as float will be accepted, which means the limits
> of an IEEE 754 64 bit floating-point number also apply to POV-Ray on all
> supported platform.  But assume practical limits to be at 1.000.000 and 1 /
> 1.000.000 .

  On the other hand, AFAIK there are some internal limits in POV-Ray.
For example I think that if an object is farther away from the starting
point of a ray than a certain distance, it's not taken into consideration
(a limitation which some people have found and not liked too much, even
though this distance is rather large).

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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