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Thorsten Froehlich <tho### [at] trf de> wrote:
> Anything POV-Ray will read as float will be accepted, which means the limits
> of an IEEE 754 64 bit floating-point number also apply to POV-Ray on all
> supported platform. But assume practical limits to be at 1.000.000 and 1 /
> 1.000.000 .
On the other hand, AFAIK there are some internal limits in POV-Ray.
For example I think that if an object is farther away from the starting
point of a ray than a certain distance, it's not taken into consideration
(a limitation which some people have found and not liked too much, even
though this distance is rather large).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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